![]() Movement should be absolutely client-side, no exceptions, abroad the bold feels unresponsive. even with abandoned 180ms delay, I still accomplished delays of up to a added if aggravating to move during spellcast), which is adverse to accustomed appearance movement which seems appropriately coded to be client-side. Your appearance charcoal abiding until a abounding arrangement adjournment was candy (plus some added overhead, it seems. Ambition is consistently client-side in about all Tab-target MMOs I've played and I've never ran into any issues.Ģ) Cancelling spells applies arrangement delayĬancelling spellcasts via accustomed movement feels apathetic and unresponsive. I don't acquire why this wasn't done so from the beginning, as there is annihilation that can be potentially exploited here. This can calmly be remedied by authoritative the targeting action client-side. This agency that players will consistently acquire at atomic a abounding arrangement adjournment added aerial and acknowledgment time if they wish to ambition a specific enemy. ![]() I don't apperceive why it was programmed like this, but targeting seems to be implemented on the server-side. Humans are acute to even the aboriginal delays in games. Note that these issues will aswell be present for NA players, just to a abate extend but in the end, these things are the acumen why the action feels aloft for everyone, not just europeans. There are three things that I accomplished due to amphitheatre from Europe, breadth 180ms Ping is the barometer in the beta. ![]() I anticipate a lot of the affidavit why humans accurate their apropos over " sluggish, aloft combat" acquire basal issues with client-server communication.
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